krutopicture.blogg.se

Where is my hammer no
Where is my hammer no







where is my hammer no where is my hammer no

  • I made the physic simulated hammer make damage on hit event, I had to make the damage amount fixed or values were all over the place (damage amount based on velocity was not working out).
  • I had to build everything perfectly grid based, no touch but fitting on each other.
  • “World Support” does not work with destructibles only, they will hold each other in the air without being connected anywhere to a ground.
  • Even that resulted in big performance drops. What I did for the car is to make the front piece with a hit event which does damage but only every 0.1 secs and not to itself BP.

    where is my hammer no

  • Destructibles are hardly meant to destroy each other.
  • Another problem is a strange bug where at some point some non destroyed objects don’t collide at all anymore (you can move through them) Could be that happens when a lot is destroyed already but it also happened to a few specific objects several times but they were not different to others.
  • The problem is that I can’t make the whole world physical simulated all the time to save performance which results in things floating in air when something under it has been cleanly destroyed.
  • It became pretty clear that the destruction system as it is currently is not really meant to be used to that extent, there are tons of glitches but it is a lot fun anyway. The point is that 100% of the level can be smashed to pieces and you happen to have a hammer. I made another little game, in this game you have to destroy everything around you, well, you can also choose to leave everything untouched.









    Where is my hammer no