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Fallout 4 what faction to choose
Fallout 4 what faction to choose












fallout 4 what faction to choose

(keep in mind, they are vanilla raiders, not Nuka-World raiders) The idea here is that the settlements are just hiring these 'Gunners' to patrol the area between each other.

  • Basically, this is meant as a "default" option for those who want patrols but don't want any factional strings attached.
  • Maybe they're an offshoot group, or breach of contract, or something.

    fallout 4 what faction to choose

  •  Gunner patrols are hostile to other Gunners. Make of this what you will.
  •  Robots are replaced by gunner robots.
  • As long as they get their paychecks, that's all they care about. They couldn't care less that you're a raider overboss or what faction you side with.
  • Patrols are available out of the box.
  • If you use that mod, mechanist robot patrols will be grey and have randomized weaponry.
  • They are affected by my other mod, Automatron Randomized Bots .
  • Eyebots are replaced by the mechanist's models.
  • Patrols consist of all types of mechanist robots (except tankbots).
  • fallout 4 what faction to choose

    Nothing! That's right, these robots will never betray you, no matter what!

  • Patrols Start after Restoring Order is completed.
  • You can switch between the junky surface-worn models, or the 'fresh' new ones you see in the Institute/post MQ checkpoints. I might make a (non-cross compatible) version of this where it's replaced by m150's Securitrons. Just like the Railroad I didn't know what else to replace them with.
  • Robots are replaced by a specially modified Sentry Bot that shoots institute lasers and has plasma bomb launchers.
  • "Betrayal" point is anything that causes Institute hostility (Siding with the BOS at Mass Fusion, or killing Shaun.).
  • Patrols Start after Mankind Redefined is completed (after the Prydwen arrives and after Maxson yaps about synths).
  • I know it doesn't make much sense for them to be using robots when they're supposed to be terminal-liberators, but then again the idea of them patrolling settlements to begin with is all manor of silly.) (I really could not think of anything to replace them with.
  • "Betrayal" point is anything that causes Railroad hostility (Basicallly, killing them or bringing X6-88 to the church for show-and-tell.).
  • Patrols Start after Tradecraft is completed.
  • Robots are replaced by Power-Armored Knights/Paladins.
  • Patrols consist of soldiers in BOS combat armor/fatigues.
  • "Betrayal" point is anything that causes BOS hostility (Siding with the Institute at Mass Fusion, siding with the Failroad during Precipie of War, or murdering Quinlan because his fanfiction sucks.).
  • Patrols Start after Shadow Of Steel is completed (after the Prydwen arrives and after Maxson yaps about synths).













  • Fallout 4 what faction to choose